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SIBGRAPI
1999
IEEE
15 years 8 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
WIAMIS
2009
IEEE
15 years 10 months ago
Motion-swarm widgets for video interaction
Computer vision systems for human-computer interaction have tended towards more precise forms of interface that require complex vision tasks such as segmentation, tracking, object...
Jeffrey E. Boyd
135
Voted
RTA
2009
Springer
15 years 10 months ago
An Explicit Framework for Interaction Nets
Abstract. Interaction nets are a graphical formalism inspired by Linear Logic proof-nets often used for studying higher order rewriting e.g. β-reduction. Traditional presentations...
Marc de Falco
145
Voted
CVPR
2012
IEEE
13 years 6 months ago
Social interactions: A first-person perspective
This paper presents a method for the detection and recognition of social interactions in a day-long first-person video of a social event, like a trip to an amusement park. The lo...
Alireza Fathi, Jessica K. Hodgins, James M. Rehg
155
Voted
CVPR
2012
IEEE
13 years 6 months ago
Seeded watershed cut uncertainty estimators for guided interactive segmentation
Watershed cuts are among the fastest segmentation algorithms and therefore well suited for interactive segmentation of very large 3D data sets. To minimize the number of user inte...
Christoph N. Straehle, Ullrich Köthe, Graham ...