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» Computer Vision for Interactive Computer Graphics
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SIGGRAPH
2010
ACM
15 years 8 months ago
Terrain-adaptive bipedal locomotion control
We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-foots...
Jia-chi Wu, Zoran Popovic
SIGGRAPH
1999
ACM
15 years 8 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
AFRIGRAPH
2004
ACM
15 years 9 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
ISMAR
2008
IEEE
15 years 10 months ago
Vesp'R: design and evaluation of a handheld AR device
This paper focuses on the design of devices for handheld spatial interaction. In particular, it addresses the requirements and construction of a new platform for interactive AR, d...
Eduardo E. Veas, Ernst Kruijff
173
Voted
CVPR
2009
IEEE
16 years 11 months ago
Layered Graph Matching by Composite Cluster Sampling with Collaborative and Competitive Interactions
This paper studies a framework for matching an unknown number of corresponding structures in two images (shapes), motivated by detecting objects in cluttered background and lear...
Kun Zeng, Liang Lin, Song Chun Zhu, Xiaobai Liu