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» Computer Vision for Interactive Computer Graphics
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CG
2008
Springer
15 years 4 months ago
Sketching contours
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the disp...
Johannes Zimmermann, Andrew Nealen, Marc Alexa
FDG
2009
ACM
15 years 1 months ago
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games
This poster describes a framework that automatically generates learning support scaffolds to guide task-based learning. The aim is to combine the exploratory learning principles p...
James M. Thomas, R. Michael Young
AVSS
2005
IEEE
15 years 9 months ago
VidMAP: video monitoring of activity with Prolog
This paper describes the architecture of a visual surveillance system that combines real time computer vision algorithms with logic programming to represent and recognize activiti...
Vinay D. Shet, David Harwood, Larry S. Davis
CVPR
2012
IEEE
13 years 6 months ago
Max-margin early event detectors
The need for early detection of temporal events from sequential data arises in a wide spectrum of applications ranging from human-robot interaction to video security. While tempor...
Minh Hoai Nguyen, Fernando De la Torre
GRAPHICSINTERFACE
2007
15 years 5 months ago
Robust pixel classification for 3D modeling with structured light
Modeling 3D objects and scenes is an important part of computer graphics. One approach to modeling is projecting binary patterns onto the scene in order to obtain correspondences ...
Yi Xu, Daniel G. Aliaga