Sciweavers

3490 search results - page 262 / 698
» Computer Vision for Interactive Computer Graphics
Sort
View
CVBIA
2005
Springer
15 years 10 months ago
Fast 3D Brain Segmentation Using Dual-Front Active Contours with Optional User-Interaction
Abstract. Important attributes of 3D brain segmentation algorithms include robustness, accuracy, computational efficiency, and facilitation of user interaction, yet few algorithms ...
Hua Li, Anthony J. Yezzi, Laurent D. Cohen
APGV
2010
ACM
227views Visualization» more  APGV 2010»
15 years 8 months ago
Measuring the perception of light inconsistencies
In this paper we explore the ability of the human visual system to detect inconsistencies in the illumination of objects in images. We specifically focus on objects being lit fro...
Jorge Lopez-Moreno, Veronica Sundstedt, Francisco ...
CAE
2007
15 years 6 months ago
Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity
In 1928, George D. Birkhoff introduced the Aesthetic Measure, defined as the ratio between order and complexity, and, in 1965, Max Bense analyzed Birkhoff's measure from an i...
Jaume Rigau, Miquel Feixas, Mateu Sbert
SIGGRAPH
1996
ACM
15 years 8 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
CG
1999
Springer
15 years 4 months ago
There is more to context than location
Context is a key issue in interaction between human and computer, describing the surrounding facts that add meaning. In mobile computing research published the parameter location ...
Albrecht Schmidt, Michael Beigl, Hans-Werner Gelle...