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» Computer Vision for Interactive Computer Graphics
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CG
2006
Springer
15 years 4 months ago
Realistic real-time rain rendering
Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encount...
Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanf...
ICIDS
2010
Springer
15 years 1 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
IJCAI
2007
15 years 5 months ago
Mediating between Qualitative and Quantitative Representations for Task-Orientated Human-Robot Interaction
In human-robot interaction (HRI) it is essential that the robot interprets and reacts to a human’s utterances in a manner that reflects their intended meaning. In this paper we...
Michael Brenner, Nick Hawes, John D. Kelleher, Jer...
FGR
2000
IEEE
163views Biometrics» more  FGR 2000»
15 years 8 months ago
Tracking Interacting People
A computer vision system for tracking multiple people in relatively unconstrained environments is described. Trackerformed at three levels of abstraction: regions, people and grou...
Stephen J. McKenna, Sumer Jabri, Zoran Duric, Harr...
IUI
2005
ACM
15 years 10 months ago
Doubleshot: an interactive user-aided segmentation tool
In this paper, we describe an intelligent user interface designed for camera phones to allow mobile users to specify the object of interest in the scene simply by taking two pictu...
Tom Yeh, Trevor Darrell