An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
In this paper we present a software toolkit for deploying peer-topeer distributed graphical user interfaces across four dimensions: multiple displays, multiple platforms, multiple...
We present an initial report on using our distributed, collaborative grid enabled visualization environment to link SuperComputing 2004 (Pittsburgh, PA, USA) with the Cardiff Scho...