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» Computer Vision for Interactive Computer Graphics
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CHI
2009
ACM
16 years 5 months ago
Squidy: a zoomable design environment for natural user interfaces
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a ...
Harald Reiterer, Roman Rädle, Werner A. K&oum...
GRAPHITE
2003
ACM
15 years 10 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
SIGGRAPH
2000
ACM
15 years 9 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
SIGGRAPH
1999
ACM
15 years 9 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
CHI
2008
ACM
16 years 5 months ago
Facet folders: flexible filter hierarchies with faceted metadata
Facet Folders are a visualization and interaction concept for filtering collections of personal data. Although visually derived from the ubiquitous folder hierarchies of file mana...
Markus Weiland, Raimund Dachselt