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» Computer Vision for Interactive Computer Graphics
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ICALP
2009
Springer
16 years 5 months ago
On a Network Generalization of the Minmax Theorem
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou
DCC
2006
IEEE
16 years 4 months ago
Roux-type constructions for covering arrays of strengths three and four
A covering array CA(N; t, k, v) is an N ? k array such that every N ? t sub-array contains all t-tuples from v symbols at least once, where t is the strength of the array. Coverin...
Charles J. Colbourn, Sosina Martirosyan, Tran van ...
DCC
2005
IEEE
16 years 4 months ago
Signcryption with Non-interactive Non-repudiation
Signcryption [35] is a public key primitive that achieves the functionality of both an encryption scheme and a signature scheme simultaneously. It does this more efficiently than a...
John Malone-Lee
MIG
2009
Springer
15 years 11 months ago
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
The growth of motion capture systems have contributed to the proliferation of human motion database, mainly because human motion is important in many applications, ranging from gam...
Schubert R. Carvalho, Ronan Boulic, Daniel Thalman...
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SIGGRAPH
2009
ACM
15 years 11 months ago
Volume slicing display
The Volume Slicing Display is a device enabling the interactive exploration of volumetric data (e.g. medical images) using a piece of Plexiglass or paper that functions both as a ...
Álvaro Cassinelli, Masatoshi Ishikawa