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» Computer Vision for Interactive Computer Graphics
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SIGGRAPH
1995
ACM
15 years 8 months ago
Motion signal processing
Techniques from the image and signal processing domain can be successfully applied to designing, modifying, and adapting animated motion. For this purpose, we introduce multiresol...
Armin Bruderlin, Lance Williams
164
Voted
SIGGRAPH
1995
ACM
15 years 8 months ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
SIGGRAPH
1995
ACM
15 years 8 months ago
Motion warping
We describe a simple technique for editing captured or keyframed animation based on warping of the motion parameter curves. The animator interactively defines a set of keyframe-l...
Andrew P. Witkin, Zoran Popovic
123
Voted
CAE
2007
15 years 7 months ago
Flattening the Viewable Sphere
The viewable sphere corresponds to the space that surrounds us. The evolution of photography and panoramic software and hardware has made it possible for anybody to capture the vi...
Daniel M. Germán, Lloyd Burchill, Alexandre...
117
Voted
FPLAY
2008
15 years 6 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham