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» Computer Vision for Interactive Computer Graphics
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PG
2002
IEEE
15 years 9 months ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin
SI3D
1997
ACM
15 years 9 months ago
Managing Latency in Complex Augmented Reality Systems
Registration (or alignment) of the synthetic imagery with the real world is crucial in augmented reality (AR) systems. The data from user-input devices, tracking devices, and imag...
Marco C. Jacobs, Mark A. Livingston, Andrei State
SI3D
1997
ACM
15 years 9 months ago
Context Sensitive Flying Interface
The requirement to change scale frequently is common to many 2D and 3D applications. Users must “zoom in” to examine details and “zoom out” to appreciate the context. This...
Colin Ware, Daniel J. Fleet
CGI
2009
IEEE
15 years 8 months ago
Visual analytics of time dependent 2D point clouds
Two dimensional point data can be considered one of the most basic, yet one of the most ubiquitous data types arising in a wide variety of applications. The basic scatter plot app...
Tatiana von Landesberger, Sebastian Bremm, Peyman ...
SCA
2007
15 years 7 months ago
Kinodynamic skinning using volume-preserving deformations
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
Alexis Angelidis, Karan Singh