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AVI
2004
15 years 6 months ago
Sim-U-Sketch: a sketch-based interface for SimuLink
Sim-U-Sketch is an experimental sketch-based interface we developed for Matlab 's Simulink software package. With this tool, users can construct functional Simulink models si...
Levent Burak Kara, Thomas F. Stahovich
ACMIDC
2010
15 years 4 months ago
Make a Riddle and TeleStory: designing children's applications for the siftables platform
We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables are hybrid tangible-g...
Seth Hunter, Jeevan J. Kalanithi, David Merrill
CGI
2003
IEEE
15 years 10 months ago
"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
The paper presents an interactive painting system for generating high quality and artistic calligraphy characters and black ink paintings. The system is based on our original algo...
Qinglian Guo, Tosiyasu L. Kunii
HUC
2010
Springer
15 years 2 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
VRCAI
2006
ACM
15 years 10 months ago
ICWall: a calibrated stereo tiled display from commodity components
Recent developments in the fields of parallel rendering and high resolution tiled displays have made it possible to apply these technologies to build large and scalable stereo di...
Tom van der Schaaf, Desmond Germans, Michal Koutek...