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DAGM
2003
Springer
15 years 7 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
SIGGRAPH
1998
ACM
15 years 6 months ago
A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display
In this paper we develop a computational model of adaptation and spatial vision for realistic tone reproduction. The model is based on a multiscale representation of pattern, lumi...
Sumanta N. Pattanaik, James A. Ferwerda, Mark D. F...
CISIS
2009
IEEE
15 years 9 months ago
Vision-Based 3D Fingertip Interface for Spatial Interaction in 3D Integral Imaging System
In this paper, we propose a novel interactive integral imaging system using vision-based 3D fingertip interface. This system consists of the real 3D image generation system based ...
Nam Woo Kim, Dong-Hak Shin, Dong-Jin Kim, Byung-Go...
FGR
2004
IEEE
182views Biometrics» more  FGR 2004»
15 years 6 months ago
Head Pose Estimation Using Stereo Vision For Human-Robot Interaction
In this paper we present a method for estimating a person's head pose with a stereo camera. Our approach focuses on the application of human-robot interaction, where people m...
Edgar Seemann, Kai Nickel, Rainer Stiefelhagen
CHI
1994
ACM
15 years 6 months ago
Interactive graphic design using automatic presentation knowledge
We present three novel tools for creating data graphics: (1) SageBrush, for assembling graphics from primitive objects like bars, lines and axes, (2) SageBook, for browsing previo...
Steven F. Roth, John Kolojejchick, Joe Mattis, Jad...