Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
In this paper we develop a computational model of adaptation and spatial vision for realistic tone reproduction. The model is based on a multiscale representation of pattern, lumi...
Sumanta N. Pattanaik, James A. Ferwerda, Mark D. F...
In this paper, we propose a novel interactive integral imaging system using vision-based 3D fingertip interface. This system consists of the real 3D image generation system based ...
Nam Woo Kim, Dong-Hak Shin, Dong-Jin Kim, Byung-Go...
In this paper we present a method for estimating a person's head pose with a stereo camera. Our approach focuses on the application of human-robot interaction, where people m...
We present three novel tools for creating data graphics: (1) SageBrush, for assembling graphics from primitive objects like bars, lines and axes, (2) SageBook, for browsing previo...
Steven F. Roth, John Kolojejchick, Joe Mattis, Jad...