Sciweavers

3490 search results - page 468 / 698
» Computer Vision for Interactive Computer Graphics
Sort
View
CGF
2010
128views more  CGF 2010»
15 years 4 months ago
ProbExplorer: Uncertainty-guided Exploration and Editing of Probabilistic Medical Image Segmentation
In this paper, we develop an interactive analysis and visualization tool for probabilistic segmentation results in medical imaging. We provide a systematic approach to analyze, in...
Ahmed Saad, Torsten Möller, Ghassan Hamarneh
COLING
2002
15 years 3 months ago
Answering it with Charts: Dialogue in Natural Language and Charts
A methodology is proposed for taking queries and requests expressed in natural language as input and answering them in charts through organizing that interaction into felicitous d...
Tsuneaki Kato, Mitsunori Matsushita, Eisaku Maeda
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 2 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
VIS
2003
IEEE
169views Visualization» more  VIS 2003»
16 years 5 months ago
Gaussian Transfer Functions for Multi-Field Volume Visualization
Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is the conversion between data values and observable q...
Aaron E. Lefohn, Charles D. Hansen, Emil Praun, Jo...
DIGRA
2005
Springer
15 years 9 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle