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» Computer Vision for Interactive Computer Graphics
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SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
15 years 2 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
TAMODIA
2007
15 years 3 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
ICPR
2006
IEEE
16 years 3 months ago
Emotion Recognition Based on Joint Visual and Audio Cues
Recent technological advances have enabled human users to interact with computers in ways previously unimaginable. Beyond the confines of the keyboard and mouse, new modalities fo...
Nicu Sebe, Ira Cohen, Theo Gevers, Thomas S. Huang
FDG
2009
ACM
15 years 9 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
132
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CHI
2011
ACM
14 years 6 months ago
Is the media equation a flash in the pan?: the durability and longevity of social responses to computers
Research on social responses to computers often assesses only first-impression reactions during a single experimental session, providing limited knowledge about the lasting effect...
Laura M. Pfeifer, Timothy W. Bickmore