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» Computer Vision for Interactive Computer Graphics
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DIGRA
2005
Springer
15 years 9 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
PG
2003
IEEE
15 years 9 months ago
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Christopher S. Co, Bernd Hamann, Kenneth I. Joy
137
Voted
SIBGRAPI
2003
IEEE
15 years 9 months ago
Using Efficient Visual Exploration Techniques to Evaluate Features for Content-Based Image Retrieval
This paper presents a novel visual approach to evaluate, in a fast and effective way, the development of new image feature extraction techniques concerning content-based image ret...
José Fernando Rodrigues Jr., César A...
SI3D
2003
ACM
15 years 9 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
119
Voted
SI3D
2003
ACM
15 years 9 months ago
An evaluation of methods for linking 3D views
It is common for 3D visualization systems to provide multiple points of view to a user, but there have been many solutions to the problem of linking these views so that users can ...
Matthew Plumlee, Colin Ware