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» Computer Vision for Interactive Computer Graphics
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128
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TOG
2010
117views more  TOG 2010»
14 years 10 months ago
Stable inverse dynamic curves
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...
Alexandre Derouet-Jourdan, Florence Bertails-Desco...
143
Voted
GRAPHICSINTERFACE
2011
14 years 7 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
143
Voted
SIGMOD
2011
ACM
177views Database» more  SIGMOD 2011»
14 years 6 months ago
NetTrails: a declarative platform for maintaining and querying provenance in distributed systems
We demonstrate NetTrails, a declarative platform for maintaining and interactively querying network provenance in a distributed system. Network provenance describes the history an...
Wenchao Zhou, Qiong Fei, Shengzhi Sun, Tao Tao, An...
144
Voted
CANDC
2007
ACM
15 years 7 months ago
Eye-balls: juggling with the virtual
The authors will introduce and demonstrate a novel computer vision based system for augmented performance. Unlike previous systems, which have primarily focused on `high art'...
Joe Marshall, Steve Benford, Tony P. Pridmore
112
Voted
CHI
2009
ACM
16 years 4 months ago
Metamouse: multiple mice for legacy applications
Single Display Groupware (SDG) solutions have been used to create software for disadvantaged children, particularly in the developing world. SDG allows for greater utilization of ...
Kurtis Heimerl, Divya Ramachandran, Joyojeet Pal, ...