Sciweavers

3490 search results - page 514 / 698
» Computer Vision for Interactive Computer Graphics
Sort
View
130
Voted
VISUALIZATION
2003
IEEE
15 years 9 months ago
Feature Space Analysis of Unstructured Meshes
Unstructured meshes are often used in simulations and imaging applications. They provide advanced flexibility in modeling abilities but are more difficult to manipulate and anal...
Ariel Shamir
168
Voted
TOG
2008
926views more  TOG 2008»
15 years 3 months ago
3D-modeling by ortho-image generation from image sequences
A semi-automatic approach is presented that enables the generation of a high-quality 3D model of a static object from an image sequence that was taken by a moving, uncalibrated co...
Thorsten Thormählen, Hans-Peter Seidel
154
Voted
IJCV
2002
157views more  IJCV 2002»
15 years 3 months ago
Hamilton-Jacobi Skeletons
In an effort to articulate models for the intuitive representation and manipulation of 2D and 3D forms, Blum (1967, 1973) invented the notion of a skeleton. His insight was to con...
Kaleem Siddiqi, Sylvain Bouix, Allen Tannenbaum, S...
133
Voted
EVI
2010
156views more  EVI 2010»
14 years 10 months ago
GPU implementation of a road sign detector based on particle swarm optimization
Road Sign Detection is a major goal of the Advanced Driving Assistance Systems. Most published work on this problem share the same approach by which signs are first detected and th...
Luca Mussi, Stefano Cagnoni, Elena Cardarelli, Fab...
150
Voted
CIG
2006
IEEE
15 years 7 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...