Sciweavers

3490 search results - page 546 / 698
» Computer Vision for Interactive Computer Graphics
Sort
View
132
Voted
SI3D
1997
ACM
15 years 7 months ago
Attention and Visual Feedback: The Bimanual Frame of Reference
We investigate the synergy of the two hands for virtual object manipulation. We report results from an experiment which suggest that the two hands together provide sufficient per...
Ken Hinckley, Randy F. Pausch, Dennis Proffitt
CGF
2006
202views more  CGF 2006»
15 years 3 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
VRIPHYS
2010
14 years 10 months ago
Optimization-based Fluid Simulation on Unstructured Meshes
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...
ISWC
2002
IEEE
15 years 8 months ago
Wearable Interfaces for a Video Diary: Towards Memory Retrieval, Exchange, and Transportation
In this paper, we discuss wearable interfaces for a computational memory-aid useful in everyday life. The aim of this study is to develop a Video Diary system with vision interfac...
Tatsuyuki Kawamura, Yasuyuki Kono, Masatsugu Kidod...
IJCV
1998
135views more  IJCV 1998»
15 years 3 months ago
A Multibody Factorization Method for Independently Moving Objects
The structure-from-motion problem has been extensively studied in the field of computer vision. Yet, the bulk of the existing work assumes that the scene contains only a single mo...
João Paulo Costeira, Takeo Kanade