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DIGRA
2003
Springer
15 years 8 months ago
How Videogames Express Ideas
What are the exact aspects of the videogame medium, the precise features or combinations of features that lend themselves to expressing ideas and meaning? To chart this out, I beg...
Matthew Weise
CHI
2009
ACM
15 years 8 months ago
Disambiguating ninja cursors with eye gaze
Ninja cursors aim to speed up target selection on large or multiple monitors. Several cursors are displayed on the screen with one of them selected as the active cursor. Eye track...
Kari-Jouko Räihä, Oleg Spakov
115
Voted
TVCG
2008
121views more  TVCG 2008»
15 years 3 months ago
On the Visualization of Social and other Scale-Free Networks
This paper proposes novel methods for visualizing specifically the large power-law graphs that arise in sociology and the sciences. In such cases a large portion of edges can be sh...
Yuntao Jia, Jared Hoberock, Michael Garland, John ...
VRST
2009
ACM
15 years 9 months ago
A semantic environment model for crowd simulation in multilayered complex environment
Simulating crowds in complex environment is fascinating and challenging, however, modeling of the environment is always neglected in the past, which is one of the essential proble...
Hao Jiang, Wenbin Xu, Tianlu Mao, Chunpeng Li, Shi...
SG
2007
Springer
15 years 9 months ago
Highly Realistic 3D Presentation Agents with Visual Attention Capability
This research proposes 3D graphical agents in the role of virtual presenters with a new type of functionality – the capability to process and respond to visual attention of users...
Arjen Hoekstra, Helmut Prendinger, Nikolaus Bee, D...