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» Computer Vision for Interactive Computer Graphics
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CVPR
2005
IEEE
16 years 5 months ago
Optimal Sub-Shape Models by Minimum Description Length
Active shape models are a powerful and widely used tool to interpret complex image data. By building models of shape variation they enable search algorithms to use a priori knowle...
Georg Langs, Philipp Peloschek, Horst Bischof
CVPR
2005
IEEE
16 years 5 months ago
Hallucinating Faces: TensorPatch Super-Resolution and Coupled Residue Compensation
In this paper, we propose a new face hallucination framework based on image patches, which integrates two novel statistical super-resolution models. Considering that image patches...
Wei Liu, Dahua Lin, Xiaoou Tang
CVPR
2005
IEEE
16 years 5 months ago
Strike a Pose: Tracking People by Finding Stylized Poses
We develop an algorithm for finding and kinematically tracking multiple people in long sequences. Our basic assumption is that people tend to take on certain canonical poses, even...
Deva Ramanan, David A. Forsyth, Andrew Zisserman
CVPR
2007
IEEE
16 years 5 months ago
Layered Depth Panoramas
Representations for interactive photorealistic visualization of scenes range from compact 2D panoramas to dataintensive 4D light fields. In this paper, we propose a technique for ...
Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, ...
CVPR
2007
IEEE
16 years 5 months ago
Shadow Removal in Front Projection Environments Using Object Tracking
When an occluding object, such as a person, stands between a projector and a display surface, a shadow results. We can compensate by positioning multiple projectors so they produc...
Samuel Audet, Jeremy R. Cooperstock