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» Computer Vision for Interactive Computer Graphics
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CONTENT
2001
Springer
15 years 7 months ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
SIGGRAPH
1998
ACM
15 years 6 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
INTERACT
1997
15 years 3 months ago
Eigen-Space Coding as a Means to Support Privacy in Computer Mediated Communication
The current solutions to disclosing privacy in computer-mediated communication are two-fold: either the connection is permitted and an audio-video link is opened providing a full-b...
Joëlle Coutaz, James L. Crowley, Franç...
CHI
2005
ACM
15 years 4 months ago
Designing human friendly human interaction proofs (HIPs)
HIPs, or Human Interactive Proofs, are challenges meant to be easily solved by humans, while remaining too hard to be economically solved by computers. HIPs are increasingly used ...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
SG
2004
Springer
15 years 7 months ago
Implementation of ActiveCube as an Intuitive 3D Computer Interface
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-di...
Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yo...