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» Computer Vision for Interactive Computer Graphics
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RT
2004
Springer
15 years 8 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen
TOG
2008
117views more  TOG 2008»
15 years 2 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
DIGRA
2005
Springer
15 years 8 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
SIGGRAPH
1996
ACM
15 years 7 months ago
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
We present a real-time stereoscopic video-see-through augmented reality (AR) system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast. The AR...
Andrei State, Mark A. Livingston, William F. Garre...
NIPS
2007
15 years 4 months ago
Fixing Max-Product: Convergent Message Passing Algorithms for MAP LP-Relaxations
We present a novel message passing algorithm for approximating the MAP problem in graphical models. The algorithm is similar in structure to max-product but unlike max-product it ...
Amir Globerson, Tommi Jaakkola