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CGF
2007
112views more  CGF 2007»
15 years 2 months ago
Shape-aware Volume Illustration
We introduce a novel volume illustration technique for regularly sampled volume datasets. The fundamental difference between previous volume illustration algorithms and ours is th...
Wei Chen, Aidong Lu, David S. Ebert
141
Voted
FDG
2009
ACM
15 years 7 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
132
Voted
ISORC
2002
IEEE
15 years 7 months ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However,...
Johan Nordlander, Mark P. Jones, Magnus Carlsson, ...
CVPR
2007
IEEE
16 years 5 months ago
Efficient MRF Deformation Model for Non-Rigid Image Matching
We propose a novel MRF-based model for deformable image matching (also known as registration). The deformation is described by a field of discrete variables, representing displace...
Alexander Shekhovtsov, Ivan Kovtun, Václav ...
DIGRA
2003
Springer
15 years 8 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz