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» Computer Vision for Interactive Computer Graphics
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143
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CGF
2010
129views more  CGF 2010»
15 years 5 days ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
122
Voted
SG
2007
Springer
15 years 8 months ago
Correlating Text and Images: Concept and Evaluation
This paper presents the concept and an evaluation of a novel approach to support students to understand complex spatial relations and to learn unknown terms of a domain-specific t...
Timo Götzelmann, Pere-Pau Vázquez, Knu...
104
Voted
UIST
2006
ACM
15 years 8 months ago
Pen-top feedback for paper-based interfaces
Current paper-based interfaces such as PapierCraft, provide very little feedback and this limits the scope of possible interactions. So far, there has been little systematic explo...
Chunyuan Liao, François Guimbretière...
87
Voted
VISUALIZATION
2002
IEEE
15 years 7 months ago
Sea of Images
A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, tradi...
Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yano...
131
Voted
3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
15 years 6 months ago
Pyramid Coordinates for Morphing and Deformation
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control...
Alla Sheffer, Vladislav Kraevoy