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» Computer Vision for Interactive Computer Graphics
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DIGRA
2003
Springer
15 years 7 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
IPPS
2000
IEEE
15 years 7 months ago
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
Thu D. Nguyen, John Zahorjan
VISUALIZATION
2000
IEEE
15 years 7 months ago
Visualizing volume data using physical models
Visualization techniques enable scientists to interactively explore 3D data sets, segmenting and cutting them to reveal inner structure. While powerful, these techniques suffer fr...
David R. Nadeau, Michael J. Bailey
PPSN
1998
Springer
15 years 6 months ago
On Genetic Algorithms and Lindenmayer Systems
This paper describes a system for simulating the evolution of artificial 2D plant morphologies. Virtual plant genotypes are inspired by the mathematical formalism known as Lindenma...
Gabriela Ochoa
AUIC
2004
IEEE
15 years 6 months ago
Rapidly Prototyping Single Display Groupware through the SDGToolkit
Researchers in Single Display Groupware (SDG) explore how multiple users share a single display such as a computer monitor, a large wall display, or an electronic tabletop display...
Edward Tse, Saul Greenberg