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» Computer Vision for Interactive Computer Graphics
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153
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TOG
2008
239views more  TOG 2008»
15 years 2 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
ISPASS
2010
IEEE
15 years 10 days ago
Weak execution ordering - exploiting iterative methods on many-core GPUs
Abstract--On NVIDIA's many-core GPUs, there is no synchronization function among parallel thread blocks. When finegranularity of data communication and synchronization is requ...
Jianmin Chen, Zhuo Huang, Feiqi Su, Jih-Kwon Peir,...
TOG
2010
96views more  TOG 2010»
14 years 9 months ago
Light reallocation for high contrast projection using an analog micromirror array
We demonstrate for the first time a proof of concept projector with a secondary array of individually controllable, analog micromirrors added to improve the contrast and peak brig...
Reynald Hoskinson, Boris Stoeber, Wolfgang Heidric...
122
Voted
CVPR
1998
IEEE
16 years 4 months ago
Integrated Person Tracking Using Stereo, Color, and Pattern Detection
We present an approach to real-time person tracking in crowded and/or unknown environments using multi-modal integration. We combine stereo, color, and face detection modules into...
Trevor Darrell, Gaile G. Gordon, Michael Harville,...
CVPR
2003
IEEE
16 years 4 months ago
Learning Bayesian Network Classifiers for Facial Expression Recognition using both Labeled and Unlabeled Data
Understanding human emotions is one of the necessary skills for the computer to interact intelligently with human users. The most expressive way humans display emotions is through...
Ira Cohen, Nicu Sebe, Fabio Gagliardi Cozman, Marc...