This paper describes the first version of P (read “P flat”), a collection of Prolog predicates that aims to provide a pedagogical implementation of concepts and algorithms t...
In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in t...
In this paper a new method for the non-invasive adaptation of user interfaces is presented. The main idea is not to implement the user interface toolkit as an API, but instead as ...
Dirc Rose, Simon Stegmaier, Guido Reina, Daniel We...
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...