Sciweavers

3490 search results - page 660 / 698
» Computer Vision for Interactive Computer Graphics
Sort
View
132
Voted
CGF
2010
189views more  CGF 2010»
15 years 2 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
CGF
2008
130views more  CGF 2008»
15 years 2 months ago
Reduced Depth and Visual Hulls of Complex 3D Scenes
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Alexander Bogomjakov, Craig Gotsman
CGF
2008
203views more  CGF 2008»
15 years 2 months ago
Virtual Klingler Dissection: Putting Fibers into Context
Fiber tracking is a standard tool to estimate the course of major white matter tracts from diffusion tensor magnetic resonance imaging (DT-MRI) data. In this work, we aim at suppo...
Thomas Schultz, Natascha Sauber, Alfred Anwander, ...
CGF
2006
83views more  CGF 2006»
15 years 2 months ago
Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling
We present an interactive modeling system for flower composition that supports seamless transformation from an initial sketch to a detailed three-dimensional (3D) model. To begin,...
Takashi Ijiri, Shigeru Owada, Takeo Igarashi
90
Voted
CGF
2005
84views more  CGF 2005»
15 years 2 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...