Sciweavers

3490 search results - page 75 / 698
» Computer Vision for Interactive Computer Graphics
Sort
View
111
Voted
CHI
2004
ACM
16 years 2 months ago
All together now: visualizing local and remote actors of localized activity
We present All Together Now (ATN), a tool for visualizing localized activities involving both local and remote actors. ATN presents each user with a webpage containing a common vi...
Scott Lederer, Jeffrey Heer
106
Voted
ACMACE
2007
ACM
15 years 6 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
98
Voted
ISVC
2007
Springer
15 years 8 months ago
Blur in Human Vision and Increased Visual Realism in Virtual Environments
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
Michael S. Bittermann, I. Sevil Sariyildiz, Ö...
141
Voted
CA
1999
IEEE
15 years 6 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
HOTOS
2003
IEEE
15 years 7 months ago
Virtual Appliances in the Collective: A Road to Hassle-Free Computing
This paper describes the vision of the Collective, a compute utility which runs internet services as well as the highly interactive applications we run on desktop computers today....
Constantine P. Sapuntzakis, Monica S. Lam