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» Computer Vision for Interactive Computer Graphics
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102
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CHI
2005
ACM
16 years 2 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
106
Voted
EUSFLAT
2009
188views Fuzzy Logic» more  EUSFLAT 2009»
15 years 10 days ago
Fuzzy Logic-Based Image Processing Using Graphics Processor Units
Abstract This paper introduces a parallelization of fuzzy logicbased image processing using Graphics Processor Units (GPUs). Using an NVIDIA 8800 Ultra, a 126 time speed improvemen...
Robert H. Luke III, Derek Anderson, James M. Kelle...
90
Voted
APGV
2005
ACM
112views Visualization» more  APGV 2005»
15 years 8 months ago
A framework for comparing task performance in real and virtual scenes
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...
Sarah Howlett, Richard Lee, Carol O'Sullivan
172
Voted
GIS
2002
ACM
15 years 2 months ago
Interactive 3D visualization of vector data in GIS
Vector data represents one major category of data managed by GIS. This paper presents a new technique for vector-data display that is able to precisely and efficiently map vector ...
Oliver Kersting, Jürgen Döllner
CHINZ
2005
ACM
15 years 4 months ago
Graphical abstract help
re the use of abstracted screenshots as part of a new help interface. Graphstract, an implementation of a graphical help system, extends the ideas of textually oriented Minimal Ma...
Jeff Huang, Bo Lu, Michael B. Twidale