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» Computer Vision for Interactive Computer Graphics
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148
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GW
1999
Springer
223views Biometrics» more  GW 1999»
15 years 6 months ago
Vision-Based Gesture Recognition: A Review
Abstract. The use of gesture as a natural interface serves as a motivating force for research in modeling, analyzing and recognition of gestures. In particular, human computer inte...
Ying Wu, Thomas S. Huang
131
Voted
TOG
2002
156views more  TOG 2002»
15 years 2 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...
131
Voted
CGF
2002
187views more  CGF 2002»
15 years 2 months ago
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics...
Tobias Isenberg, Nick Halper, Thomas Strothotte
CVIU
2007
108views more  CVIU 2007»
15 years 2 months ago
Multimodal human-computer interaction: A survey
Abstract. In this paper we review the major approaches to multimodal human computer interaction from a computer vision perspective. In particular, we focus on body, gesture, gaze, ...
Alejandro Jaimes, Nicu Sebe
156
Voted
SI3D
2006
ACM
15 years 8 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis