Sciweavers

3490 search results - page 84 / 698
» Computer Vision for Interactive Computer Graphics
Sort
View
140
Voted
ESCIENCE
2006
IEEE
15 years 6 months ago
Jylab: A System for Portable Scientific Computing over Distributed Platforms
Jylab is a portable and flexible scientific computing system favoring extensibility. It provides a user with a scripting language and a core set of libraries implementing numerica...
Giorgios Kollias, Efstratios Gallopoulos
115
Voted
SIGGRAPH
1995
ACM
15 years 6 months ago
Rendering interactive holographic images
We present a method for computing holographic patterns for the generation of three-dimensional (3-D) holographic images at interactive speeds. We used this method to render hologr...
Mark Lucente, Tinsley A. Galyean
133
Voted
FCSC
2008
133views more  FCSC 2008»
15 years 2 months ago
Computational origami environment on the web
We present a computing environment for origami on the web. The environment consists of the computational origami engine Eos for origami construction, visualization, and geometrical...
Asem Kasem, Tetsuo Ida
117
Voted
CGVR
2006
15 years 4 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
111
Voted
ICVS
2003
Springer
15 years 7 months ago
VICs: A Modular Vision-Based HCI Framework
Many Vision-Based Human-Computer Interaction (VB-HCI) systems are based on the tracking of user actions. Examples include gazetracking, head-tracking, finger-tracking, and so fort...
Guangqi Ye, Jason J. Corso, Darius Burschka, Grego...