—In this paper, we propose a novel concept of Ubiquitous Virtual Reality (U-VR) and examine technical challenges to be required for realizing it. It is difficult to realize Virtu...
Youngjung Suh, Kiyoung Kim, JoungHyun Han, Woontac...
In this paper the term implicit human computer interaction is defined. It is discussed how the availability of processing power and advanced sensing technology can enable a shift ...
system to date has served all of the needs of wearable computing--light weight, minimum effort, high power generation, convenient power delivery, and good power regulation. We beli...
John Kymissis, Clyde Kendall, Joseph A. Paradiso, ...
This paper describes a design process for custom wearable systems produced in an academic setting. A set of 245 wearable design defects from two distinct periods separated by six ...
This paper presents a new type of wearable telepresence system that is applicable to the control of a humanoid robot. The system consists of self-contained computing hardware with...