Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
A variety of computer vision problems can be optimally posed as Bayesian labeling in which the solution of a problem is dened as the maximum a posteriori (MAP) probability estimate...
The recent emergence of multi-core processors enables a new trend in the usage of computers. Computer vision applications, which require heavy computation and lots of bandwidth, u...
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
A computer vision software library is a key component of vision-based applications. While there are several existing libraries, most are large and comple or limited to a particular...