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SIGGRAPH
1996
ACM
15 years 6 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik
GI
2003
Springer
15 years 7 months ago
Die Geschichte des Internet als Lernprozess
: Als Einführung in den Workshop reflektiert der Beitrag die bisherigen Geschichtsberachtungen von Pionieren und Historikern des Internet. Er möchte zeigen, dass die bislang domi...
Hans Dieter Hellige
ACMACE
2007
ACM
15 years 6 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
MM
2005
ACM
128views Multimedia» more  MM 2005»
15 years 8 months ago
Perceptual media compression for multiple viewers with feedback delay
Human eyes have limited perception capabilities; for example, only 2 degrees of our 140 degree vision field provide the highest quality of perception. Due to this fact the idea of...
Oleg Komogortsev, Javed I. Khan
SI3D
2003
ACM
15 years 7 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
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