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109
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CHI
1999
ACM
15 years 4 months ago
i-LAND: An Interactive Landscape for Creativity and Innovation
We describe the i-LAND environment which constitutes an example of our vision of the workspaces of the future, in this case supporting cooperative work of dynamic teams with chang...
Norbert A. Streitz, Jörg Geißler, Torst...
103
Voted
SIGGRAPH
1993
ACM
15 years 4 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
CHIMIT
2007
ACM
15 years 4 months ago
Network-centricity: hindered by hierarchical anchors
Network-centricity is a concept under consideration as a useful paradigm for complex organizational operations, combining the strengths of bureaucracy with the innovative possibil...
Steve Abrams, Gloria Mark
GI
1997
Springer
15 years 4 months ago
Persistent Object Systems: From Technology to Market
Abstract. This text describes how persistent object system technology developed in European basic research is being used by a small German startup software company to realize innov...
Andreas Gawecki, Florian Matthes, Joachim W. Schmi...
95
Voted
SPIEVIP
2008
15 years 3 months ago
Adaptive methods of two-scale edge detection in post-enhancement visual pattern processing
Adaptive methods are defined and experimentally studied for a two-scale edge detection process that mimics human visual perception of edges and is inspired by the parvo-cellular (...
Zia-ur Rahman, Daniel J. Jobson, Glenn A. Woodell
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