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ISWC
1997
IEEE
15 years 4 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
99
Voted
PUC
2002
143views more  PUC 2002»
15 years 2 days ago
TRIP: A Low-Cost Vision-Based Location System for Ubiquitous Computing
: Sentient Computing provides computers with perception so that they can react and provide assistance to user activities. Physical spaces are made sentient when they are wired with...
Diego López de Ipiña, Paulo R. S. Me...

Book
292views
16 years 11 months ago
From Surfaces to Objects: Computer Vision and Three Dimensional Scene Analysis
"Three dimensional scene analysis has reached a turning point. Though researchers have been investigating object recognition and scene understanding since the late 1960’s, a...
Robert B. Fisher
111
Voted
IJCV
2000
133views more  IJCV 2000»
15 years 7 days ago
Heteroscedastic Regression in Computer Vision: Problems with Bilinear Constraint
We present an algorithm to estimate the parameters of a linear model in the presence of heteroscedastic noise, i.e., each data point having a different covariance matrix. The algor...
Yoram Leedan, Peter Meer
123
Voted
CVIU
2008
203views more  CVIU 2008»
15 years 15 days ago
A computer vision model for visual-object-based attention and eye movements
This paper presents a new computational framework for modelling visual-object based attention and attention-driven eye movements within an integrated system in a biologically insp...
Yaoru Sun, Robert B. Fisher, Fang Wang, Herman Mar...