Sciweavers

448 search results - page 10 / 90
» Computer game design: Opportunities for successful learning
Sort
View
DIGRA
2005
Springer
15 years 3 months ago
Girls Creating Games: Challenging Existing Assumptions about Game Content
In a reinforcing cycle, few females create games and fewer girls than boys play games. In this paper, we increase our understanding of what girls like about games and gaming by de...
Jill Denner, Steven Bean, Linda L. Werner
FPLAY
2008
14 years 11 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
85
Voted
ECIS
2004
14 years 11 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
JCP
2007
135views more  JCP 2007»
14 years 9 months ago
A Design Requirements Framework for Mobile Learning Environments
—This paper proposes a conceptual framework for mobile learning applications that provides systematic support for mobile learning experience design. It is based on a combination ...
David Parsons, Hokyoung Ryu, Mark Cranshaw
95
Voted
ATAL
2006
Springer
14 years 11 months ago
Mertacor: a successful autonomous trading agent
In this paper we present the internal architecture and bidding mechanisms designed for Mertacor, a successful trading agent, which ended up first in the Classic Trading Agent Comp...
Panos Toulis, Dionisis Kehagias, Pericles A. Mitka...