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» Computer game design: Opportunities for successful learning
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ATAL
2007
Springer
15 years 6 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
CSCW
2012
ACM
13 years 7 months ago
Designing a social network to support the independence of young adults with autism
Independence is key to a successful transition to adulthood for individuals with autism. Social support is a crucial factor for achieving adaptive self-help life skills. In this p...
Hwajung Hong, Jennifer G. Kim, Gregory D. Abowd, R...
103
Voted
TEDU
2008
126views Education» more  TEDU 2008»
14 years 11 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
AAAI
2012
13 years 2 months ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
CHI
2009
ACM
16 years 10 days ago
Asynchronous gameplay in pervasive multiplayer mobile games
Hannamari Saarenp?? University of Tampere Kanslerinrinne 1 33014 Tampereen Yliopisto, Finland hannamari.saarenpaa@uta.fi Hannu Korhonen Nokia Research P.O. Box 1000 00045 Nokia Gro...
Hannamari Saarenpää, Hannu Korhonen, Jan...