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» Computer game design: Opportunities for successful learning
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CHI
2009
ACM
15 years 6 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ECOOP
2012
Springer
13 years 2 months ago
Evaluating the Design of the R Language - Objects and Functions for Data Analysis
R is a dynamic language for statistical computing that combines lazy functional features and object-oriented programming. This rather unlikely linguistic cocktail would probably ne...
Floréal Morandat, Brandon Hill, Leo Osvald,...
IWEC
2010
15 years 1 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
AIIDE
2009
15 years 28 days ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 11 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong