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» Computer game design: Opportunities for successful learning
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EDUTAINMENT
2007
Springer
15 years 3 months ago
Using Metaphors in Game-Based Education
In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based te...
Pedro Pablo Gómez-Martín, Marco Anto...
94
Voted
AI
1999
Springer
14 years 9 months ago
RoboCup: Today and Tomorrow - What we have learned
RoboCup is an increasingly successful attempt to promote the full integration of AI and robotics research. The most prominent feature of RoboCup is that it provides the researcher...
Minoru Asada, Hiroaki Kitano, Itsuki Noda, Manuela...
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 3 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
ATAL
2008
Springer
14 years 11 months ago
Modeling how humans reason about others with partial information
Computer agents participate in many collaborative and competitive multiagent domains in which humans make decisions. For computer agents to interact successfully with people in su...
Sevan G. Ficici, Avi Pfeffer

Book
410views
16 years 7 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber