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» Computer game design: Opportunities for successful learning
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IWEC
2004
13 years 7 months ago
Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangi...
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, ...
HCI
2009
13 years 4 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
EDUTAINMENT
2010
Springer
13 years 7 months ago
Transferring Design Knowledge: Challenges and Opportunities
Design becomes more and more the art of bringing together expertise and experts from different domains in creating future products. Synthetical knowledge and hands-on skills in des...
Jun Hu, Wei Chen, Christoph Bartneck, Matthias Rau...
CSCW
2006
ACM
13 years 10 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CHI
2011
ACM
12 years 9 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...