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ACMACE
2009
ACM
15 years 4 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
AI
1999
Springer
14 years 9 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda
AAI
2005
93views more  AAI 2005»
14 years 9 months ago
Learning By Feeling: Evoking Empathy With Synthetic Characters
Virtual environments are now becoming a promising new technology to be used in the development of interactive learning environments for children. Perhaps triggered by the success ...
Ana Paiva, João Dias, Daniel Sobral, Ruth A...
FUIN
2002
123views more  FUIN 2002»
14 years 9 months ago
Learning Rough Set Classifiers from Gene Expressions and Clinical Data
Biological research is currently undergoing a revolution. With the advent of microarray technology the behavior of thousands of genes can be measured simultaneously. This capabilit...
Herman Midelfart, Henryk Jan Komorowski, Kristin N...
AIWORC
2000
IEEE
15 years 2 months ago
Distance Learning Using Web-Based Multimedia Environment
The "schooling industry" is faced with an inescapable demand to redefine its endeavors in terms of producing learning, rather than providing instructions. We propose a h...
Khalid J. Siddiqui, Junaid Ahmed Zubairi