In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
We present a reinforcement learning architecture, Dyna-2, that encompasses both samplebased learning and sample-based search, and that generalises across states during both learni...
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Families have a strong need to connect with their loved ones over distance. However, most technologies do not provide the same feelings of connectedness that one feels from seeing...
Tejinder K. Judge, Carman Neustaedter, Andrew F. K...