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» Computer game design: Opportunities for successful learning
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ACMDIS
2008
ACM
14 years 11 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
ICPP
2007
IEEE
15 years 4 months ago
Incentive-Driven P2P Anonymity System: A Game-Theoretic Approach
– Anonymous communication systems built on P2P infrastructures using anonymity forwarders are frequently affected by the churn problem, i.e. frequent joins and leaves of nodes. T...
Souvik Ray, Giora Slutzki, Zhao Zhang
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
15 years 3 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
ATAL
2011
Springer
13 years 9 months ago
Using iterated reasoning to predict opponent strategies
The field of multiagent decision making is extending its tools from classical game theory by embracing reinforcement learning, statistical analysis, and opponent modeling. For ex...
Michael Wunder, Michael Kaisers, John Robert Yaros...
AISADM
2007
Springer
15 years 4 months ago
Robust Agent Communities
We believe that intelligent information agents will represent their users interest in electronic marketplaces and other forums to trade, exchange, share, identify, and locate goods...
Sandip Sen, Sabyasachi Saha, Stéphane Airia...