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» Computer game design: Opportunities for successful learning
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CHI
2001
ACM
15 years 10 months ago
Locus of feedback control in computer-based tutoring: impact on learning rate, achievement and attitudes
The advent of second-generation intelligent computer tutors raises an important instructional design question: when should tutorial advice be presented in problem solving? This pa...
Albert T. Corbett, John R. Anderson
NOSSDAV
2005
Springer
15 years 3 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
HICSS
2003
IEEE
202views Biometrics» more  HICSS 2003»
15 years 3 months ago
Automated Coaching of Collaboration Based on Workspace Analysis: Evaluation and Implications for Future Learning Environments
This paper describes the design and evaluation of COLER, a computer mediated learning environment that includes a software coach to help students collaborate while solving Entity ...
María de los Angeles Constantino-Gonz&aacut...
AAAI
2007
15 years 3 days ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
COMPSEC
2006
143views more  COMPSEC 2006»
14 years 9 months ago
A novel approach for computer security education using Minix instructional operating system
To address national needs for computer security education, many universities have incorporated computer and security courses into their undergraduate and graduate curricula. In th...
Wenliang Du, Mingdong Shang, Haizhi Xu