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» Computer game design: Opportunities for successful learning
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HICSS
2002
IEEE
76views Biometrics» more  HICSS 2002»
15 years 2 months ago
Software Requirements for Project-Based Learning - CommSy as an Exemplary Approach
Project teams have become an important element in teaching informatics. Web-based groupware systems are increasingly used in such educational settings. This kind of educational te...
Bernd Pape, Wolf-Gideon Bleek, Iver Jackewitz, Mic...
ACMSE
2011
ACM
13 years 9 months ago
Integrating digital logic design and assembly programming using FPGAs in the classroom
Rising Field Programmable Gate Array (FPGA) market volumes combined with increasing industrial popularity have driven prices down and improved capability to the point that FPGA ha...
William M. Jones, D. Brian Larkins
JUCS
2007
91views more  JUCS 2007»
14 years 9 months ago
Generative Instructional Engineering of Competence Development Programmes
: Competence development programmes are collections of units of learning and learning activities used to increase the overall effective performance of a learner within a certain ta...
Juan Manuel Dodero, Salvador Sánchez Alonso...
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Empirical mechanism design: methods, with application to a supply-chain scenario
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...
SAC
2004
ACM
15 years 3 months ago
Patterns for blended, Person-Centered learning: strategy, concepts, experiences, and evaluation
: Within the last few years, e-learning has become a focal point in several universities and organizations. While much research has been devoted to producing econtent, describing i...
Michael Derntl, Renate Motschnig-Pitrik