Sciweavers

448 search results - page 58 / 90
» Computer game design: Opportunities for successful learning
Sort
View
SIGITE
2006
ACM
15 years 3 months ago
Does a virtual networking laboratory result in similar student achievement and satisfaction?
Delivery of content in networking and system administration curricula involves significant hands-on laboratory experience supplementing traditional classroom instruction at the Ro...
Edith A. Lawson, William Stackpole
SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
15 years 10 months ago
A CS unplugged design pattern
"Computer Science (CS) Unplugged"is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use o...
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, ...
IADIS
2004
14 years 11 months ago
Robo-Elc: A Robotic Adaptive Learning Appliance
This article describes a robotic adaptive learning appliance called Robo-eLC. The appliance is the result of a multidisciplinary approach which combines e-Learning and e-Commerce ...
Gaetano La Russa, Esko Marjomaa
JDIM
2010
157views more  JDIM 2010»
14 years 4 months ago
Case studies on context-aware mobile multimedia services
: This paper explores the design, implementation and evaluation of context-aware mobile multimedia services by presenting six case studies on different application domains. The cas...
Timo Ojala
SIGCSE
2002
ACM
149views Education» more  SIGCSE 2002»
14 years 9 months ago
A comprehensive project for CS2: combining key data structures and algorithms into an integrated web browser and search engine
We present our experience using a large, real-world application as a course project for the second half of the semester of a CS2 course. Our primary goal for the project was to cr...
Tia Newhall, Lisa Meeden