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» Computer game design: Opportunities for successful learning
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AROBOTS
2002
115views more  AROBOTS 2002»
14 years 9 months ago
Statistical Learning for Humanoid Robots
The complexity of the kinematic and dynamic structure of humanoid robots make conventional analytical approaches to control increasingly unsuitable for such systems. Learning techn...
Sethu Vijayakumar, Aaron D'Souza, Tomohiro Shibata...
CHI
2010
ACM
15 years 2 months ago
Where is my team: supporting situation awareness with tactile displays
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
Martin Pielot, Oliver Krull, Susanne Boll
FDG
2009
ACM
15 years 4 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
VLSISP
2011
358views Database» more  VLSISP 2011»
14 years 4 months ago
Accelerating Machine-Learning Algorithms on FPGAs using Pattern-Based Decomposition
Machine-learning algorithms are employed in a wide variety of applications to extract useful information from data sets, and many are known to suffer from superlinear increases in ...
Karthik Nagarajan, Brian Holland, Alan D. George, ...
SOFSEM
2010
Springer
15 years 6 months ago
Lessons in Software Evolution Learned by Listening to Smalltalk
The biggest challenge facing software developers today is how to gracefully evolve complex software systems in the face of changing requirements. We clearly need software systems t...
Oscar Nierstrasz, Tudor Gîrba