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» Computer game design: Opportunities for successful learning
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JUCS
2008
163views more  JUCS 2008»
14 years 9 months ago
Authoring Social-aware Tasks on Active Spaces
: Social-aware computing is an emerging trend based on ubiquitous computing technologies and collaborative work. A successful design demands a better understanding of group tasks, ...
Roberto F. Arroyo, Miguel Gea, José Luis Ga...
FECS
2006
125views Education» more  FECS 2006»
14 years 11 months ago
An Automated Template Based Interactive Multimedia Solution for Handheld Devices in the Educational Field or Other Domains
The recent enormous increase in the availability of mobile devices such as phones, PDAs, webpads, tablet PCs etc. and with it the corresponding demand for interactive multimedia a...
Oszkar Nagy, Allen Long
JUCS
2007
124views more  JUCS 2007»
14 years 9 months ago
Pipeline-scheduling Simulator for Educational Purpose
: This paper presents a project that provides both, to professors and to students, a tool that is useful for studying, teaching and learning how pipelines work and how they can be ...
José M. Chaves-González, Miguel A. V...
NOSSDAV
2010
Springer
15 years 2 months ago
TSync: a new synchronization framework for multi-site 3D tele-immersion
Synchronization is a challenge in the multi-site 3D teleimmersion (3DTI) because it is complicated by the coexistence of highly correlated heterogenous streams from multiple sourc...
Zixia Huang, Wanmin Wu, Klara Nahrstedt, Md. Ahsan...
SIGCSE
2005
ACM
146views Education» more  SIGCSE 2005»
15 years 3 months ago
Using image processing projects to teach CS1 topics
As Computer Science educators, we know that students learn more from projects that are fun and challenging, that seem “real” to them, and that allow them to be creative in des...
Richard Wicentowski, Tia Newhall